Getting Golden Warlock with GvG Zoo
After a gruelling month of work, I finally found time to play and write about Hearthstone before the year ends. I also finally got my golden Gul’dan!
The year 2014 has been a BIG one for Hearthstone and ‘big’ is an understatement. This year, we saw the first ever Hearthstone World Champion, Firebat, take the stage at Blizzcon. In its first year alone, the meta has shifted dynamically. What was once considered OP in the first few months of Hearthstone are seemingly gone these days with the introduction of new cards from both Naxxramas and Goblins vs. Gnomes. However, one archetype prevailed: Zoolock – much to the chagrin of the anti-zoo players. We see Zoolock on the ladder; we also see it win big tournaments. The debate on it being a “brainless” archetype could go on but I won’t dwell on it. Hey, it works, right?
The GvG Zoo
Zoolock is fascinating and annoyingly effective. There has been so many variants since Hearthstone started. What makes it good is that it is fast, cheap and can handle almost any opponent when played right (and RNG, of course).
We’ve seen the variant with the Argent Squire come and go, also the one with the Young Priestess/Blood Imp, and so on. As much as people bash it for its deceptive simplicity, it is still around and arguably stronger with the addition of mechs. The ones that we see on the ladder these days are those with the stickier minions from Naxxramas and GvG.
I find that laddering (and grinding gold) with it is fast. Here are the two Zoolock Decks that I used on the ladder on my quest to getting my golden Warlock hero. I switch the cards up from time to time, preferring the one with Annoy-O-Tron on Hunter-heavy meta days and the one with Harvest Golem when there are more Warriors. I’ll explain on the card choices below.
Most of the cards are “standard” Zoolock minions. The variants I currently use have Sea Giant, Annoy-O-Tron, Imp-losion, and the number of Dark Iron Dwarf and/or Defender of Argus varies. One of each is enough for me.
Imp-losion is my favorite Warlock class card these days. It is best used with Knife Juggler; you could handle Sludge Belchers with this combo. Make sure you have enough space for the imps when you cast this spell. I call it “Unleash the Imps” on Turn 6, as it’s quite reminiscent of the Buzz+UTH combo in the Hunters’ glory days. However, if your Juggie enters early and doesn’t get killed, you could unleash the imps by Turn 4 and that’s great too.
Annoy-O-Tron is so annoying for Deathrattle Hunters. It would take three friggin Webspinners to get rid of it so it’s good to change up the cards and add this guy in if you see so may Rexxars on the ladder. On other days when there are many Warriors, I pick Harvest Golem over him.
Sea Giant can be casted by turn 4 or 5 if you have your Haunted Creepers’ spectral kids out playing with the imps. It is a good answer for Handlocks so you could give that one-turn-kill before the Molten Giants come out.
What, no Soul Fire? Nope. I sometimes miss that but that has to go in favor of Imp-losion. Also, I don’t like it anymore ever since it got nerfed. I’d rather deal damage and get my board replenished with imps than to deal damage at 1-cost and throw away a card.
The rest of the cards are pretty self-explanatory. Just know when NOT to overextend and make sure to put Nerubian Eggs and Haunted Creepers in the mix so if your enemy does board clear, you’d still have some guys on the board. Taunt them up with the Defender of Argus and you’re back on track.
Enjoy! If you have any questions, please feel free to PM me. 🙂
Disclaimer: I do not intentionally copy other people’s decks and claim it as my own. Zoolock is so ubiquitous and similar that nobody can make an outright claim that it is his/her own. If you find this familiar, it’s because it IS Zoolock–we just change up minions to suit our play styles.