Jaina Freezes the Construct Quarter Bosses to Death (Heroic Mode)
Jaina Proudmoore gets the limelight this week at the Construct Quarter. While most heroic sweeps that are posted online are still the usual assortment of Priest, Warlock and Mage, I went for all-out Mage in all games (except class challenge, of course). This class is pretty versatile; it could go to almost any battle and win.
The decks I used were pretty much built around the usual Freeze Mage. Some cards were replaced because they would be useless to some bosses. Here are the four Freeze Mage variations that I used (opens in new tab):
Mad Ice vs. Patchwerk
I found it practically useless to stock up on Acidic Swamp Ooze and Harrison Jones because Patchwerk’s 4/8 weapon has “Windfury. Deathrattle: Put this weapon into your hand”. I’ve tried throwing Oozes at him to no avail so I removed them. It was mildly infuriating how his weapon kept coming back so I focused on other ways to beat him instead.
Patchwerk’s hero power is “destroy a minion” for four mana crystals, he doesn’t cast minions, and he has no deck but is still subject to damage due to fatigue. I placed Coldlight Oracle in this deck so I’ll get to draw cards while he gets burned. The pseudo-sadist in my in-game persona cackles in delight.
Patchwerk destroys minions so you might as well cast the ones with useful Deathrattle abilities. This is why Leper Gnome, Loot Hoarder and Mad Scientist are there. Mad Scientist makes it practically free of charge (or cheaper) to cast Secrets since Ice Barrier and Ice Block are worth 3 mana crystals each. These Secrets are very useful in keeping you alive. If you’re lucky enough to make Water Elemental stick around without it being destroyed, keep going for the face to keep his weapon from hitting your face.
Ideal hand would have any of these: Faerie Dragon, Mad Scientist, Mirror Image and Frostbolt. I only summoned Voodoo Doctor and Earthen Ring Farseer to buy me some time later while Patchwerk was frozen. Sludge Belcher is the most annoying taunt I’ve seen because you need to remove him twice and that is why he’s in this deck—to keep Patchwerk busy while I let Leper Gnome and the other creatures pound on him with their tiny fists. I finished with Fireball and my tiny army of minions that Patchwerk didn’t deem valuable enough to destroy with his hero power.
Ice Queen vs. Grobbulus
Grobbulus is kind of like Loatheb because he deals damage to all enemies in the form of a Poison Cloud. The difference is that he summons slimes each time any of your minions will die. That’s not even the annoying part yet. He has a special card called Mutating Injection. This annoying spell enables him to give a minion +4/+4 and Taunt. Do you have any idea how horrible those gigantic 6/5 Leper Gnomes with taunts are? Seriously. His minions are cheap so he casts a lot of them. This is why I used my regular Freeze Mage deck and went for the Frost Nova + Doomsayer combo at turn 5.
Mulligan for: Frostbolt, Doomsayer, Acolyte of Pain, Frost Nova. Archmage Antonidas helped a lot in this game. I saved the Ice Lances for later so I can freeze or finish dangerous minions in exchange for a Fireball card. I summoned Alexstrasza on Turn 9 to cut the game short since I had around 3 Fireball cards in hand. I finished the game and I did not even need to use Pyroblast.
FrostBite vs. Gluth
Gluth is a bad dog. I just had to say that. This boss took me longer to finish than the rest combined. I had to tweak my deck so that it will have almost none of the Deathrattle minions, except for the Mad Scientist that I used when I destroyed his weapon with Acidic Swamp Ooze. This is because for each minion with Deathrattle that dies, Gluth’s weapon damage gets bigger. I had to freeze him over and over with Frostbolt, Ice Lance and Water Elemental.
I summoned my two Molten Giants for free when Jaina was already around 10HP then I hurriedly called the Voodoo Doctor and the Earthen Ring Farseer for additional HP. I finished the game with the giants and I didn’t even need Alexstrasza here. You can totally replace her with any finisher or spell of your choice.
While you may be tempted to use Ice Lance only when your target is already frozen, it is totally advisable to use it mostly on Gluth especially when his weapon is already humongous. Just freeze him until you find a way to destroy his weapon or finish him before he’s unfrozen.
Mulligan for: Acidic Swamp Ooze, Mirror Image, Frostbolt. You may replace Arcane Missiles with Ice Lance if you want to. The giants are key in this game.
Frost Giant vs. Thaddius
This is the boss that would render 0/7 Doomsayer useless so I used THE Freeze Mage deck where you won’t ever find him lurking around. This is because Thaddius would switch the attack and health of all minions each turn.
The game opens with Feugen and Stalagg. You may use Big Game Hunter for the duo but I didn’t use him and just chipped away at them with my taunts and spells. Why? Well, I actually forgot that BGH exists *facepalm* (well, you don’t really see yourself using him against the many Zoolocks you encounter these days, right? :p ). I suspect that my game would have ended earlier with a pair of him around. Anyway, that’s water under the bridge.
Nerubian Egg is a very good card here because you know that you will definitely get a 4/4 minion the next turn. Mad Scientist helps in dealing damage and putting the life-saving Secrets in play for free when he dies.
This game was pretty much just like any other Freeze Mage game (i.e. freeze, board-clear, deal damage, rinse repeat) but with giants dealing much of the damage. I added Pyroblast just in case I would use it. I never got to use Alexstrasza. You may replace her with Archmage Antonidas or any of your favorite finisher. Ideal draw would have Acidic Swamp Ooze, Frostbolt, Ice Lance. —
F2P or Budget Decks
Other players have asked me about F2P or Budget Decks for the Heroics. I’ll do updates on my previous posts with these soon. Thank you for the suggestions
That’s it for the Construct Quarter! Next week, the final wing opens! See you by then and above all, have fun!
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